This is me

My name is Thomas Viktil, and I'm an independent game developer with 18 years of professional experience. My speciality is performance optimizations and system architecture.

When working with others, I am usually in charge of implementing AI behaviour, building scalable and flexible systems, implementing cpu and memory efficient data structures and algorithms, in addition to performance optimizations and system architecture.

I have worked on 47 games of which 20 have been made for various clients.

Games I have worked on

Statnett Balance

A puzzle game about balancing a power grid. Over 3 million downloads.

AppStore Google Play

Hocus Pocus Alfie Atkins

An adventure game sprinkled with 10 mini games.

AppStore Google Play


An interactive song app for the toddlers.

AppStore Google Play


Two HTML5 based games made for a product series of healthy children's food.


Chess Xpress

An HTML5 based chess tournament.


Hydro Rundt

A game used internally to celebrate the 100th anniversary of Hydro

Post drop

Save letters and packages falling from a plane

The Mail Through Time

Travel back in time to deliver the mail

Post Racing

Race around town and deliver mail

Markus and The Moon Rocket

An adventure game about a kid who builds a rocket out of scrap

Gyro Pacman

Four player Pacman using dining tables as controllers

Ski Park

Teching kids about Norges Skiforbund

Loco Monos

For BAMA's Bendit campaign


A summer campaign for Statoil Fuel and Retail

Clients I have made games for

Talks and courses

Data Oriented Design for games

Westerdals - Oslo School of Arts, Communication and Technology

Data Oriented Design for games

Hedmark University of Applied Sciences

Intro to Data Oriented Design

Unity3D meetup

Developing mobile games with JavaScript

Framsia - A meetup about web technology

Storytelling with games

Held for various advertisement agencies

State of the games industry

Noroff University College

One week course in games programming with JavaScript

Noroff University College