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	<title>mandarin.no &#187; 3D</title>
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	<link>http://mandarin.no</link>
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		<title>Skinning IK with modo</title>
		<link>http://mandarin.no/animation/skinning-ik-with-modo/</link>
		<comments>http://mandarin.no/animation/skinning-ik-with-modo/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 16:11:20 +0000</pubDate>
		<dc:creator>Thomas Viktil</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[401]]></category>
		<category><![CDATA[animating]]></category>
		<category><![CDATA[child]]></category>
		<category><![CDATA[compensation]]></category>
		<category><![CDATA[deformation]]></category>
		<category><![CDATA[dynamic parenting]]></category>
		<category><![CDATA[ik]]></category>
		<category><![CDATA[IK chain]]></category>
		<category><![CDATA[inverse kinematic]]></category>
		<category><![CDATA[joint]]></category>
		<category><![CDATA[locator]]></category>
		<category><![CDATA[luxology]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[michael blackbourn]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[modo 401]]></category>
		<category><![CDATA[parent]]></category>
		<category><![CDATA[polygon]]></category>
		<category><![CDATA[quicktime]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[screen recording]]></category>
		<category><![CDATA[screenflick]]></category>
		<category><![CDATA[skinning]]></category>
		<category><![CDATA[weight map]]></category>
		<guid isPermaLink="false">http://mandarin.no/?p=103</guid>
		<description><![CDATA[Having fiddled around with modo 401 and all its new features, I soon came to experiment with the animation features, including the new IK system. It works like a charm and when you&#8217;re used to working with modo, it just feels natural. It was very easy to rig a mechanical object that didn&#8217;t need to [...]]]></description>
			<content:encoded><![CDATA[<p>Having fiddled around with <a href="http://www.luxology.com/modo/tour/">modo 401</a> and all its new features, I soon came to experiment with the animation features, including the new <a href="http://www.luxology.com/modo/tour/animation.part.3/">IK system</a>. It works like a charm and when you&#8217;re used to working with modo, it just feels natural. It was very easy to rig a mechanical object that didn&#8217;t need to rely on deformations of the mesh to look convincing. But when working with organic shapes, the IK system got a bit trickier, that was until I figured out how to skin the IK.</p>
<p>My example doesn&#8217;t give you a perfect character rig, but it shows the basic principle. To make the mesh deform properly, you should look into using morph maps. I haven&#8217;t done so yet, but will most likely do it sometime soon.</p>
<p>I stumbled across a discussion on the Luxology forum (<a href="http://forums.luxology.com/discussion/topic.aspx?id=34082">Bone deformations in Modo 302</a>) that gave me a clue of how to do it. At first, I tried different ways of parenting the locators, deformers, channel linking and so on. But nothing seemed to do the trick. That was until I read a comment by <a href="http://www.ElementVFX.com/">Michael Blackbourn</a>.</p>
<blockquote><p>You dynamic parent the weightmap locators to a control structure.</p></blockquote>
<p>After bending my mind around that rather minimalistic and somewhat cryptic comment, I suddenly realized what Michael was talking about. And it&#8217;s bloody simple!</p>
<p>Here&#8217;s how I did it:</p>
<ol>
<li>Setup a chain of 3 locators, and apply IK to them.</li>
<li>Build a mesh with enough polygons to deform properly.</li>
<li>Setup 3 weight maps: one for each of the joints of the IK chain.</li>
<li>Add weight map deformers for each of the weight maps.<br />
And now comes the trick:</li>
<li>Hit the Compensation button (found under the Animation tab) to prevent the mesh from relocating.</li>
<li>Dynamically parent each of the weight map deformers to each of the locators of the IK chain.</li>
</ol>
<p>That&#8217;s it!</p>
<p><strong>Remember</strong> When dynamically linking an object to another you need to first select the child, and then the soon to be parent item.</p>
<p>I have made a short screen recording just to show how easy it is. <a href="http://mandarin.no/wp-content/uploads/2009/07/Skinning-IK-in-modo-01.mov" target="_blank">Skinning IK in modo</a> (About 20 Mb <a href="http://www.apple.com/quicktime/">QuickTime</a>) The example I show in the screen recording is not beautiful, but it shows the basic principle.</p>
<p>Happy animating!</p>
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		</item>
		<item>
		<title>Alfonso Bialetti in 3D &#8211; sketching</title>
		<link>http://mandarin.no/3d/alfonso-bialetti-in-3d-sketching/</link>
		<comments>http://mandarin.no/3d/alfonso-bialetti-in-3d-sketching/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 19:05:22 +0000</pubDate>
		<dc:creator>Thomas Viktil</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[alfonso]]></category>
		<category><![CDATA[bialetti]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[hat]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[moustache]]></category>
		<category><![CDATA[pointing finger]]></category>
		<category><![CDATA[sketch]]></category>
		<guid isPermaLink="false">http://mandarin.no/?p=96</guid>
		<description><![CDATA[As I was minding someone else&#8217;s business I felt the urge for a cup of coffee. Allthough I like regular coffee, I do prefere a nice cup of espresso. When I was in Berlin for the last Pictoplasma conference, I invested in a truly nice piece of a coffee making machinery &#8211; The Bialetti Grillo. [...]]]></description>
			<content:encoded><![CDATA[<p>As I was minding someone else&#8217;s business I felt the urge for a cup of coffee. Allthough I like regular coffee, I do prefere a nice cup of espresso. When I was in Berlin for the last Pictoplasma conference, I invested in a truly nice piece of a coffee making machinery &#8211; <a href="http://www.bialetti.it/uk/catalogue/scheda.asp?id_cat=52">The Bialetti Grillo</a>. Together with a <a href="http://www.bialetti.it/uk/catalogue/scheda.asp?id_cat=114">Bialetti Creamer</a>, you can reach a state of well being close to nirvana.</p>
<p>Anyway, I&#8217;ve always liked the Bialetti logo. The cute, but proud, little italian man. As I was waiting for the coffee to finish, I looked at the little man and realized it shouldn&#8217;t be difficult to make him in 3D. Not the smartest thought to get when you are trying to do some work, but it did appear anyway.</p>
<p>Trying to find the Bialetti logo in a resolution good enough to be used as a backdrop for the 3D model, I stumbled across a website where I learned this:</p>
<blockquote><p>Between 1957 and 1977, <strong>Carosello</strong> [the Carousel] was a 10-minute spot of advertising broadcast every night on Italian national television immediately after the evening news. More like a variety show than hard-sell publicity, it was so popular that it became normal practice in Italian households that dopo Carosello, tutti a nanna (‘all the kids to bed after Carosello&#8217;). A <strong>familiar cartoon figure on Carosello was the ‘little man with a moustache&#8217;</strong>, who had his finger raised high in the air while his mouth formed the letters of the alphabet. He was a caricature of <strong>Alfonso Bialetti</strong> (1888-1970), founder of Bialetti Industrie S.p.A., the Italian cookware giant, and the inventor of the Moka Express coffee pot.</p></blockquote>
<p>You can read the rest of the story at <a href="http://www.theflorentine.net/articles/article-view.asp?issuetocId=3104">theflorentine.net</a>.</p>
<p>I&#8217;m not the fastest modeller, but I wasn&#8217;t aiming for stress either, so I spent about 2 hours on the sketch. Still not finished though -Alfonso is missing his jacket and vest- but that&#8217;ll come sometime. With this sketch I wanted to catch the overall scale and feel of Alfonso. Later, I&#8217;ll use it as a template for a high resolution model.</p>
<p><a href="http://mandarin.no/wp-content/uploads/2009/06/alfonso_bialetti_sketch_01.jpg"><img class="alignnone size-medium wp-image-97" title="Alfonso Bialetti - sketch 01" src="http://mandarin.no/wp-content/uploads/2009/06/alfonso_bialetti_sketch_01-300x225.jpg" alt="Alfonso Bialetti - sketch 01" width="300" height="225" /></a></p>
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