Have a look at the games I’ve made. Some were made for clients and some just for fun. You can even try some of them directly in your browser, or via Apple AppStore and Google Play. The oldest ones have been taken offline and are no longer playable.
Markus og Måneraketten (Markus and The Lunar Rocket) is a point and click adventure game about a kid called Markus, a lunar rocket and a very dangerous invention.
Hocus Pocus Alfie Atkins is a charming children's game for iOS and Android. It's set in the Alfie Atkins universe created by Gunilla Bergström in 1972, and builds on the book with the same name.
Two small games made for the launch campaign for JIPPI, a series of healthy food products for children.
For christmas 2012, the communication agency Hyper gave their clients a dice app and a yahtzee score book as a fun little christmas present.
During august 2012 I wrote an application for a game development grant from The Norwegian Film Institute's games fund. My game was heavily inspired by Transport Tycoon, The Sims and some Sim City. I didn't get the grant, but I learnt a lot.
Kjør! is an iOS racing game made for Statoil Fuel & Retail. The game is meant to be played by the kids in the backseat while the car is moving.
A startup called Social Games Ventures tried to merge dating with casual social games. The game was launched on Facebook spring of 2012.
On the 17th of April I had my 33rd birthday, and got lots of congratulations. I was overwhelmed. I wanted to say thank you in a proper way, but words don't always come easy, so I decided to make a game instead.
From the 14th to the 17th of February 2012 I held an introductory course in game programming using ImpactJS at Noroff University College in Oslo, Norway.
To have something to work on while I started learning how to make HTML5 games, I decided to finish a game I started over 20 years ago.
A four player variant of Pacman made when I was at Onkel Estrup. The new twist is that each Pacman is controlled by two players, using a dining table as a controller.
Loco Monos was a game about a young boy named Pedro and a few monkeys. It was made for BAMA's highly successful advertising campaign Bend-it.
This game was made for Hydro when they celebrated their 100th anniversary. It was made while I was working at Onkel Estrup.
A Flash game made to help kids become more interested in slalom and cross country skiiing.
A simple game based on the classic catch-stuff-falling-from-above model.
Posten gjennom tidene (Postal service through times) game was made while I was working at Eyestorm. It was meant to be the first in a series of games where kids would follow a few characters in a story that would span across 4.000 years.