Postdrop

A simple game based on the classic catch-stuff-falling-from-above model.

A simple game based on the classic catch-stuff-falling-from-above model.

The game was made for Posten’s (the Norwegian mail service) kid’s club "Fri og Frank". My responsibility was concept development and taking part in making sound effects and music.

Concept

The target audience were kids between the age of 8 and 12, and because of that we kept the game rather simple. Instead of inventing the wheel all over, we relied on a well used concept of catching things that fall from above.

Your goal is to catch letters and packages that fall out of the passing mail plane. But watch out for dangerous anvils and pianos -they will crush your car if you catch them.

The plane will lose height for each time it passes, making the levels increasingly difficult. To add a randomized danger element you will also have to pay attention to your fuel gauge. Running out of fuel means losing a life, but it can be prevented by catching falling fuel tanks.

Postdrop

Behind the scenes

Due to a short deadline and low budget we decided to make the sounds ourselves -a cappella. One microphone, one MiniDisc player, a meeting room and a few minutes was all it would take. We ended up with a full set of sound effects and a background melody.

Reflections

When designing games for kids, it’s easy to underestimate the kids and think that the games should be kept simple. We tend to forget that we were about 10 years old when we started playing games (I started programming at the age of 10), and that today’s kids are not much different that the kids we were.

During testing we managed to achieve between 1.500 and 2.000 points. We thought that was a lot of points. After releasing the game we saw that the kids topped the high score list with well over 5.000 points. Clearly the kids were better in our own game than we were. Lesson learned.