Skinning IK with modo
Having fiddled around with modo 401 and all its new features, I soon came to experiment with the animation features, including the new IK system. It works like a charm and when you're used to working with modo, it just feels natural. It was very easy to rig a mechanical ...Posted in 3D, animation
Tags: 3D, 401, animating, child, compensation, deformation, dynamic parenting, ik, IK chain, inverse kinematic, joint, locator, luxology, mesh, michael blackbourn, modo, modo 401, parent, polygon, quicktime, rigging, screen recording, screenflick, skinning, weight map
Tags: 3D, 401, animating, child, compensation, deformation, dynamic parenting, ik, IK chain, inverse kinematic, joint, locator, luxology, mesh, michael blackbourn, modo, modo 401, parent, polygon, quicktime, rigging, screen recording, screenflick, skinning, weight map